Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Vendeeni custom of insisting on the purity of the Sentry bloodline has ironically corrupted the lineage entirely, due to successive generations of inbreeding. This has resulted in a propensity for random genetic mutations. The power of Vendeeni tradition is so great, however, that a state of denial is maintained - even when the Sentries start growing extra pairs of legs, or turning into flying snakes.
Advances from: | Sentry |
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Advances to: | |
Cost: | 20 |
HP: | 40 |
Movement: | 6 |
XP: | 40 |
Level: | 1 |
Alignment: | chaotic |
ID | Vendeeni Sliverer |
Abilities: | planetbound, regenerates |
pincers blade | 10 - 2 melee |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 50% |
Cancelar | 1 | 50% |
Continental | 1 | 50% |
Costeiro | 1 | 50% |
Costeiro | 1 | 50% |
Deep Water | 1 | 50% |
Flat | 1 | 50% |
Forest | 1 | 50% |
Frozen | 1 | 50% |
Hills | 1 | 50% |
Impassable | 99 | 50% |
Mountains | 1 | 50% |
Mushroom Grove | 1 | 50% |
Shallow Water | 1 | 50% |
Swamp | 1 | 50% |
Unwalkable | 1 | 50% |